Dusk Twilight Princess Release Date & v1.0 Timeline
Dusk v1.0.0 shipped May 9, 2026 21:59 UTC. v1.0.1 followed May 11. Full release timeline pulled directly from the TwilitRealm/dusklight GitHub releases.
Dusklight v1.0.0 released on May 9, 2026 at 21:59 UTC. The first patch, v1.0.1, shipped on May 11, 2026 at 02:06 UTC. This page tracks the full verified release timeline, what shipped in v1.0.0 and v1.0.1, and what’s planned next.
For the auto-tracked release log of every version, see the Dusklight changelog. For real-time community discussion, see the GitHub, Reddit & Discord hub.
2026-05-13 correction: An earlier version of this page listed a fabricated multi-year v0.x release cadence. The real public release line is much shorter (≈17 days, April 24 → May 11, 2026). The timeline below is pulled directly from the GitHub Releases API and reflects ground truth.
v1.0.0 and v1.0.1 — The headline releases
| v1.0.0 | v1.0.1 | |
|---|---|---|
| Date | 2026-05-09 21:59 UTC | 2026-05-11 02:06 UTC |
| Tag | v1.0.0 | v1.0.1 |
| License | CC0-1.0 | CC0-1.0 |
| Platforms | Win x86_64 · macOS arm64+x86_64 · Linux x86_64+arm64 · Android arm64 · iOS arm64 | Win x86_64 · macOS arm64+x86_64 · Linux x86_64 (AppImage) · Android arm64 · iOS arm64 |
| Download size | ~26–50 MB per platform | ~26–51 MB per platform |
| Game data required | Your own legally-dumped GameCube TP disc | Same |
The launch was coordinated — every platform shipped simultaneously, not in waves. v1.0.1 followed about 36 hours later, a rapid-response patch addressing the highest-volume launch-day bugs.
The real public release timeline
Pulled directly from the GitHub Releases API. Every tag below has a published artifact set.
| Version | Date (UTC) | Notable |
|---|---|---|
| v1.0.1 | 2026-05-11 02:06 | Patch: Files-app save access, “Open Data Folder”, crash reporting, Adreno fix, keyboard binds fixed |
| v1.0.0 | 2026-05-09 21:59 | First stable release, six platforms |
| v1.0.0-rc.1 | 2026-05-09 | Mouse aim, update checker, mobile fixes |
| v0.6.3 | 2026-05-08 | FPS counter, recording mode, controller config |
| v0.6.2 | 2026-05-07 | Sun’s Song toggle in ToT past, disc verify on select |
| v0.6.1 | 2026-05-06 | Mirror Mode improvements, prelaunch menu overhaul |
| v0.6.0 | 2026-05-04 | UI overhaul, autosave (experimental), spatial audio (HRTF), widescreen maps |
| v0.5.3 | 2026-04-29 | New achievements (“Thank You Berry Much”), instant-text fixes |
| v0.5.2 | 2026-04-28 | UI controller-support revert, freecam improvements |
| v0.5.1 | 2026-04-27 | Speedrun timer, rumble config, palace of twilight fixes |
| v0.5.0 | 2026-04-26 | PAL disc + language selection, achievements, free camera |
| v0.4.3 | 2026-04-24 | d_a_mirror use-after-free fix |
| v0.4.2 | 2026-04-24 | GCI save support (breaking change), sun’s song pitch |
| v0.4.1 | 2026-04-24 | First public release of the v0.x line — frame interp work, gamepad colors |
The story this table tells: the public version history is ~17 days, not years. Earlier internal v0.x tags (v0.0.x through v0.4.0) exist in the repo but were not part of the public release line. The TwilitRealm/dusklight GitHub repo itself was created on 2025-11-30; the team has stated porting work began in “late February 2026.”
For pre-public foundation work, see our zeldaret/tp decompilation timeline (2020–2026) — that’s the 5-year community effort Dusklight depends on.
What v1.0.1 fixed (the second-day patch)
v1.0.1 was published 36 hours after v1.0.0 and resolves a large slice of the launch-day issue tracker. Verbatim from the release notes:
Added
- Dusklight data can now be accessed from the Files app on Android and iOS
- “Open Data Folder” in Settings → Interface
- Crash reporting (opt-in)
- Enable Game Mode on iOS
- Option to invert axes while aiming
- Actor spawning debug tool
- Easier first person with freecam
- Improved “no graphics backend” message
- Symlink support in
texture_replacements
Fixed
- Adreno GPU driver workaround for alpha discard (the Ilia-hair / foliage bug on Android — #827)
- Android not copying initial pipeline cache (delete
pipeline_cache.dbto refresh) - Recording Mode disabling music until quit (#821)
- Keyboard binds not working (#830 macOS)
- Unicode characters in filepaths (#807 Windows non-English usernames)
- Freezing when minimizing the window
- Default controller mappings (Z/Back button binding)
- Gyro aiming + inverting view axes
- macOS 14 support (untested)
- Crashes when moving between monitors with different scaling
- Gyro sensitivity axis names were swapped
Cross-checked against verified known issues at v1.0.0: #779, #805, #804, #821, #827, #830 all closed in v1.0.1. Issue #826 (Apple Silicon launch crash) remains open and was reclassified as a separate WebGPU/Metal RmlUi Gradient Pipeline shader-cache bug, distinct from the original dyld symbol-missing crash.
What v1.0.0 actually includes
Sourced from the release notes:
Game features
- Unlocked framerate — game logic stays at native 30 Hz, the renderer interpolates up to ~120 FPS
- Native gyro aim + mouse aim (added v1.0.0-rc.1)
- Mirror Mode — Wii-style fully mirrored layout, even on the GameCube version (v0.6.1+)
- Achievements system in the Tools menu (v0.5.0+)
- Built-in speedrun timer (v0.5.1+)
- Spatial audio (HRTF) for headphones (v0.6.0+)
- 4K texture pack support — works with Henriko Magnifico’s pack
- Mod loader including the Linkle character mod
- Turbo Key — hold Tab for up to 4× game speed
Technical features
- 7 graphics backends: D3D12, D3D11, Metal, Vulkan, OpenGL, OpenGL ES, WebGPU — see our graphics backend guide
- 9 disc image formats: ISO, GCM, CISO, GCZ, NFS, RVZ, WBFS, WIA, TGC
- Save support:
.gci(default) or.rawmemory card - Region support: NTSC-U + PAL at v1.0.0 (NTSC-J + Wii on the roadmap)
Platforms shipped at v1.0.0 / v1.0.1
- Windows 10 / 11 (x86_64) — install guide
- macOS 13+ (Apple Silicon + Intel) — install guide — Apple Silicon launch crashes resolved in v1.0.1 (#779, #805)
- Linux — install guide. v1.0.0 shipped
.zipfor x86_64 + arm64; v1.0.1 ships only.AppImagefor x86_64 (arm64 dropped, AppImage permission bug #818 worked around) - Steam Deck (uses Linux build) — install guide
- Android (arm64 APK) — install guide — Ilia hair fixed in v1.0.1
- iOS (arm64 IPA via AltStore) — install guide — Files app save access added in v1.0.1
What’s next — roadmap (per public TwilitRealm statements)
No firm dates. Items below are confirmed as planned but unscheduled.
| Item | Status | Source |
|---|---|---|
| v1.0.x patch releases | v1.0.1 shipped 2026-05-11; more expected | Standard cadence |
| Wii NTSC-U/PAL support | Planned; upstream decomp ~53% | zeldaret/tp progress |
| Wii NTSC-J support | Planned | TwilitRealm Discord |
| Wii Korea support | Planned | README |
| Switch (homebrew) port | ❌ Explicitly ruled out by TwilitRealm | GBAtemp launch thread |
| Improved iOS gamepad support | Planned | iOS install docs |
| Mod loader v3 | Discussed, no commitment | Discord dev chat |
| Dusk → Dusklight rebrand release | Source code rebrand merged 2026-05-12; pending release | PR #1064 |
For the project’s own roadmap, watch the GitHub Projects board and the #announcements channel on Discord.
How patches will roll out
Based on the post-launch cadence (rc.1 → v1.0.0 → v1.0.1 in 48 hours):
- v1.0.x patch releases continue addressing high-volume launch-day bugs; expect more in the days ahead
- Minor versions (v1.1, v1.2, …) — cadence not yet established; the pre-release v0.x line ran roughly daily, but post-launch tempo will depend on team availability
- Major versions (v2.x) — unlikely in 2026; v1 is being treated as the first long-lived line
- The Dusklight-branded release — when this ships, it’ll likely come with auto-migration of the existing
Dusklightdata folder (already implemented in the source). Watch for a release tag withDusklight-*artifact names.
We auto-track every release on the Dusklight changelog page, pulled directly from GitHub releases. Subscribe to that page’s RSS or the main RSS feed to be notified.
Related
- 🎯 What is Dusklight? The PC port, explained
- 📥 Install Dusklight on your platform
- 🐛 v1.0.0 / v1.0.1 known issues
- 📜 The 5-year decompilation timeline
- 💬 GitHub, Reddit & Discord
- ⚖️ Dusklight vs Courage Reborn — the other Twilight Princess PC port (still pre-1.0)
Last updated: 2026-05-13. Timeline verified directly against the GitHub Releases API.