Dusk Twilight Princess Release Date & v1.0 Timeline

Dusk v1.0.0 shipped May 9, 2026 21:59 UTC. v1.0.1 followed May 11. Full release timeline pulled directly from the TwilitRealm/dusklight GitHub releases.

Published 2026-05-11 ·Updated 2026-05-13

Dusklight v1.0.0 released on May 9, 2026 at 21:59 UTC. The first patch, v1.0.1, shipped on May 11, 2026 at 02:06 UTC. This page tracks the full verified release timeline, what shipped in v1.0.0 and v1.0.1, and what’s planned next.

For the auto-tracked release log of every version, see the Dusklight changelog. For real-time community discussion, see the GitHub, Reddit & Discord hub.

2026-05-13 correction: An earlier version of this page listed a fabricated multi-year v0.x release cadence. The real public release line is much shorter (≈17 days, April 24 → May 11, 2026). The timeline below is pulled directly from the GitHub Releases API and reflects ground truth.


v1.0.0 and v1.0.1 — The headline releases

v1.0.0v1.0.1
Date2026-05-09 21:59 UTC2026-05-11 02:06 UTC
Tagv1.0.0v1.0.1
LicenseCC0-1.0CC0-1.0
PlatformsWin x86_64 · macOS arm64+x86_64 · Linux x86_64+arm64 · Android arm64 · iOS arm64Win x86_64 · macOS arm64+x86_64 · Linux x86_64 (AppImage) · Android arm64 · iOS arm64
Download size~26–50 MB per platform~26–51 MB per platform
Game data requiredYour own legally-dumped GameCube TP discSame

The launch was coordinated — every platform shipped simultaneously, not in waves. v1.0.1 followed about 36 hours later, a rapid-response patch addressing the highest-volume launch-day bugs.


The real public release timeline

Pulled directly from the GitHub Releases API. Every tag below has a published artifact set.

VersionDate (UTC)Notable
v1.0.12026-05-11 02:06Patch: Files-app save access, “Open Data Folder”, crash reporting, Adreno fix, keyboard binds fixed
v1.0.02026-05-09 21:59First stable release, six platforms
v1.0.0-rc.12026-05-09Mouse aim, update checker, mobile fixes
v0.6.32026-05-08FPS counter, recording mode, controller config
v0.6.22026-05-07Sun’s Song toggle in ToT past, disc verify on select
v0.6.12026-05-06Mirror Mode improvements, prelaunch menu overhaul
v0.6.02026-05-04UI overhaul, autosave (experimental), spatial audio (HRTF), widescreen maps
v0.5.32026-04-29New achievements (“Thank You Berry Much”), instant-text fixes
v0.5.22026-04-28UI controller-support revert, freecam improvements
v0.5.12026-04-27Speedrun timer, rumble config, palace of twilight fixes
v0.5.02026-04-26PAL disc + language selection, achievements, free camera
v0.4.32026-04-24d_a_mirror use-after-free fix
v0.4.22026-04-24GCI save support (breaking change), sun’s song pitch
v0.4.12026-04-24First public release of the v0.x line — frame interp work, gamepad colors

The story this table tells: the public version history is ~17 days, not years. Earlier internal v0.x tags (v0.0.x through v0.4.0) exist in the repo but were not part of the public release line. The TwilitRealm/dusklight GitHub repo itself was created on 2025-11-30; the team has stated porting work began in “late February 2026.”

For pre-public foundation work, see our zeldaret/tp decompilation timeline (2020–2026) — that’s the 5-year community effort Dusklight depends on.


What v1.0.1 fixed (the second-day patch)

v1.0.1 was published 36 hours after v1.0.0 and resolves a large slice of the launch-day issue tracker. Verbatim from the release notes:

Added

  • Dusklight data can now be accessed from the Files app on Android and iOS
  • “Open Data Folder” in Settings → Interface
  • Crash reporting (opt-in)
  • Enable Game Mode on iOS
  • Option to invert axes while aiming
  • Actor spawning debug tool
  • Easier first person with freecam
  • Improved “no graphics backend” message
  • Symlink support in texture_replacements

Fixed

  • Adreno GPU driver workaround for alpha discard (the Ilia-hair / foliage bug on Android — #827)
  • Android not copying initial pipeline cache (delete pipeline_cache.db to refresh)
  • Recording Mode disabling music until quit (#821)
  • Keyboard binds not working (#830 macOS)
  • Unicode characters in filepaths (#807 Windows non-English usernames)
  • Freezing when minimizing the window
  • Default controller mappings (Z/Back button binding)
  • Gyro aiming + inverting view axes
  • macOS 14 support (untested)
  • Crashes when moving between monitors with different scaling
  • Gyro sensitivity axis names were swapped

Cross-checked against verified known issues at v1.0.0: #779, #805, #804, #821, #827, #830 all closed in v1.0.1. Issue #826 (Apple Silicon launch crash) remains open and was reclassified as a separate WebGPU/Metal RmlUi Gradient Pipeline shader-cache bug, distinct from the original dyld symbol-missing crash.


What v1.0.0 actually includes

Sourced from the release notes:

Game features

  • Unlocked framerate — game logic stays at native 30 Hz, the renderer interpolates up to ~120 FPS
  • Native gyro aim + mouse aim (added v1.0.0-rc.1)
  • Mirror Mode — Wii-style fully mirrored layout, even on the GameCube version (v0.6.1+)
  • Achievements system in the Tools menu (v0.5.0+)
  • Built-in speedrun timer (v0.5.1+)
  • Spatial audio (HRTF) for headphones (v0.6.0+)
  • 4K texture pack support — works with Henriko Magnifico’s pack
  • Mod loader including the Linkle character mod
  • Turbo Key — hold Tab for up to 4× game speed

Technical features

  • 7 graphics backends: D3D12, D3D11, Metal, Vulkan, OpenGL, OpenGL ES, WebGPU — see our graphics backend guide
  • 9 disc image formats: ISO, GCM, CISO, GCZ, NFS, RVZ, WBFS, WIA, TGC
  • Save support: .gci (default) or .raw memory card
  • Region support: NTSC-U + PAL at v1.0.0 (NTSC-J + Wii on the roadmap)

Platforms shipped at v1.0.0 / v1.0.1

  • Windows 10 / 11 (x86_64) — install guide
  • macOS 13+ (Apple Silicon + Intel) — install guide — Apple Silicon launch crashes resolved in v1.0.1 (#779, #805)
  • Linux — install guide. v1.0.0 shipped .zip for x86_64 + arm64; v1.0.1 ships only .AppImage for x86_64 (arm64 dropped, AppImage permission bug #818 worked around)
  • Steam Deck (uses Linux build) — install guide
  • Android (arm64 APK) — install guide — Ilia hair fixed in v1.0.1
  • iOS (arm64 IPA via AltStore) — install guide — Files app save access added in v1.0.1

What’s next — roadmap (per public TwilitRealm statements)

No firm dates. Items below are confirmed as planned but unscheduled.

ItemStatusSource
v1.0.x patch releasesv1.0.1 shipped 2026-05-11; more expectedStandard cadence
Wii NTSC-U/PAL supportPlanned; upstream decomp ~53%zeldaret/tp progress
Wii NTSC-J supportPlannedTwilitRealm Discord
Wii Korea supportPlannedREADME
Switch (homebrew) port❌ Explicitly ruled out by TwilitRealmGBAtemp launch thread
Improved iOS gamepad supportPlannediOS install docs
Mod loader v3Discussed, no commitmentDiscord dev chat
Dusk → Dusklight rebrand releaseSource code rebrand merged 2026-05-12; pending releasePR #1064

For the project’s own roadmap, watch the GitHub Projects board and the #announcements channel on Discord.


How patches will roll out

Based on the post-launch cadence (rc.1 → v1.0.0 → v1.0.1 in 48 hours):

  • v1.0.x patch releases continue addressing high-volume launch-day bugs; expect more in the days ahead
  • Minor versions (v1.1, v1.2, …) — cadence not yet established; the pre-release v0.x line ran roughly daily, but post-launch tempo will depend on team availability
  • Major versions (v2.x) — unlikely in 2026; v1 is being treated as the first long-lived line
  • The Dusklight-branded release — when this ships, it’ll likely come with auto-migration of the existing Dusklight data folder (already implemented in the source). Watch for a release tag with Dusklight-* artifact names.

We auto-track every release on the Dusklight changelog page, pulled directly from GitHub releases. Subscribe to that page’s RSS or the main RSS feed to be notified.



Last updated: 2026-05-13. Timeline verified directly against the GitHub Releases API.