Every Zelda Decompilation Project, Ranked by Progress (2026)
All 8 active zeldaret repos — OoT, MM, TP, TWW, SS, BotW, Minish Cap, Phantom Hourglass — with current matching status, GitHub stars, and what each could enable next.
ZeldaRET (the Zelda Reverse Engineering Team) is the umbrella organization that hosts most major Zelda decompilation projects. Their charter is simple: produce byte-matching source code reconstructions of the original retail games. They don’t make ports — that’s downstream community work.
This is the current state of all 8 known zeldaret projects, ranked by completion. Data is from the github.com/zeldaret org and decomp.dev snapshots as of May 2026.
Why this list matters
A complete decomp is the prerequisite for native PC ports. The pattern is established:
zeldaret/ootreached high completion → Ship of Harkinian (the famous OoT port)zeldaret/mmreached completion → 2 Ship 2 Harkinian (Majora’s Mask)zeldaret/tpreached 100% GameCube matching → Dusk + Courage Reborn (May 2026)
So the question “which Zelda games will get PC ports next?” is best answered by “which decomps are closest to done?”
The 8 projects, ranked by progress
1. Ocarina of Time — zeldaret/oot
- Console: Nintendo 64
- Status: ✅ 100% matching for all retail versions
- GitHub: github.com/zeldaret/oot · 5,300+ ⭐
- Language: C
- Code size: ~1 MB
- Downstream port: Ship of Harkinian (and forks)
- Why first: Smallest code size of major 3D Zeldas, established C-decomp tooling, strong community
2. Majora’s Mask — zeldaret/mm
- Console: Nintendo 64
- Status: ✅ 100% matching
- GitHub: github.com/zeldaret/mm · 1,600+ ⭐
- Language: C
- Code size: ~1 MB
- Downstream port: 2 Ship 2 Harkinian
- Notes: Reused much of OoT’s tooling; finished shortly after
3. Twilight Princess — zeldaret/tp ⭐ The big news
- Console: GameCube + Wii (Nvidia Shield China)
- Status: ✅ 100% matching for all GameCube versions (NA, EU, Japan) as of December 2025. Wii / Nvidia Shield variants in progress.
- GitHub: github.com/zeldaret/tp · 1,800+ ⭐
- Language: C++ (~55%) + C
- Code size: ~11.5 MB — roughly 10× larger than OoT
- Downstream ports: Dusk (TwilitRealm) + Courage Reborn (Linifadomra)
- Significance: Often described as the largest fully-matching console game decompilation completed as of 2026
- Read more: How TP got decompiled — full timeline
4. Minish Cap — zeldaret/tmc
- Console: Game Boy Advance
- Status: 🔄 In progress (active)
- GitHub: github.com/zeldaret/tmc · 800+ ⭐
- Language: C
- Notes: GBA-era games are smaller in scale; Minish Cap’s decomp has been steady. No major port yet, but the pieces exist for one.
5. Wind Waker — zeldaret/tww
- Console: GameCube
- Status: 🔄 In progress (sister project to TP, sharing C++ tooling)
- GitHub: github.com/zeldaret/tww · 700+ ⭐
- Language: C++ + C
- Code size: Comparable to TP
- Forecast: TP’s tooling pays off here. Once tww completes, expect a Wind Waker port — Wind Waker is also currently absent from Switch 2 NSO, making a port community-relevant.
- Note: Wind Waker IS available on Switch 2 NSO (added at launch June 2025), unlike TP. So the urgency for a port is lower than for TP.
6. Skyward Sword — zeldaret/ss
- Console: Wii
- Status: 🔄 Early stage
- GitHub: github.com/zeldaret/ss · 100+ ⭐
- Language: C++ + C
- Forecast: Long road. The codebase is large, and the community focus has been on TP and TWW first.
7. Phantom Hourglass — zeldaret/ph
- Console: Nintendo DS
- Status: 🔄 Active
- GitHub: github.com/zeldaret/ph · 70+ ⭐
- Notes: DS games are smaller than 3D console titles; progress can move faster per byte.
8. Spirit Tracks — zeldaret/st
- Console: Nintendo DS
- Status: 🔄 Early stage
- GitHub: github.com/zeldaret/st · 30+ ⭐
- Notes: Lowest-profile of the active zeldaret projects.
Bonus: Breath of the Wild — zeldaret/botw
- Console: Switch (Wii U)
- Status: 🔄 Very early — closer to RE/documentation than full decomp
- GitHub: github.com/zeldaret/botw · 1,900+ ⭐ (high stars due to interest, not maturity)
- Notes: BotW is on a completely different scale (modern open-world, much larger codebase, Switch hardware adds complications). Don’t expect a port soon.
What’s NOT in zeldaret
A few notable Zelda games whose source code reverse engineering is happening outside zeldaret:
- Tears of the Kingdom — community RE work exists in various places, no formal zeldaret repo
- Twilight Princess HD (Wii U) — separate codebase from GameCube TP; not the same project as
zeldaret/tp - Echoes of Wisdom — too recent
- Link’s Awakening (Switch remake) — not actively pursued
The 2D Zeldas before Minish Cap (LoZ NES, Adventure of Link, A Link to the Past, Link’s Awakening DX, Oracle of Seasons/Ages) — various smaller, often non-zeldaret, decomp efforts exist but are not aggregated under one org.
Side-by-side comparison
| Project | Game | Console | Code (approx) | Status | GH Stars | Port |
|---|---|---|---|---|---|---|
| oot | OoT | N64 | ~1 MB | ✅ 100% | 5,300+ | Ship of Harkinian |
| mm | Majora’s Mask | N64 | ~1 MB | ✅ 100% | 1,600+ | 2 Ship 2 Harkinian |
| tp | Twilight Princess | GC + Wii | ~11.5 MB (C++) | ✅ GC 100% | 1,800+ | Dusk + Courage Reborn |
| tmc | Minish Cap | GBA | small | 🔄 active | 800+ | None yet |
| tww | Wind Waker | GC | ~10 MB (C++) | 🔄 active | 700+ | None yet (Switch 2 NSO has it) |
| tmc | Minish Cap | GBA | small | 🔄 active | 800+ | None yet |
| botw | BotW | Switch/Wii U | huge | 🔄 very early | 1,900+ | None foreseeable |
| ss | Skyward Sword | Wii | ~10 MB | 🔄 early | 100+ | None yet |
| ph | Phantom Hourglass | DS | small | 🔄 active | 70+ | None yet |
| st | Spirit Tracks | DS | small | 🔄 early | 30+ | None yet |
(Star counts are approximate as of May 2026.)
What this implies for “next ports”
If you’re betting on which Zelda will get the next community PC port (after Dusk + Courage Reborn for TP), the strongest signals point to:
Most likely (1–2 years out)
- Wind Waker (
tww). Sister to TP in tooling. Smaller community urgency since it’s already on Switch 2 NSO, but the port is technically achievable astwwmatures. - Minish Cap (
tmc). GBA-era; if completed, a port is straightforward.
Less likely / longer timeline
- Skyward Sword (
ss). Active, but earlier-stage and the motion-control gameplay design complicates “easy port” claims. - Phantom Hourglass / Spirit Tracks. DS games depend on the dual-screen design; ports are possible but rarely high-priority.
Don’t hold your breath
- BotW (
botw). Too recent, too large, too actively monetized by Nintendo. The decomp is happening but a community port likely faces aggressive legal pushback.
Outside zeldaret
- TP HD (Wii U) — separate codebase; would need its own decomp project
- Any Switch-era Zelda
Why ZeldaRET focuses on matching, not ports
The zeldaret org’s stated charter is matching decompilation only. They don’t ship ports. From the README of various repos and the zsrtp.link hub, the team views their job as producing the authoritative source reconstruction — and trusts downstream teams (TwilitRealm, Harbour Masters, etc.) to build ports, randomizers, mods, and other consumer-facing tools.
This separation is healthy for the ecosystem:
- Decomp doesn’t have product pressure; can be slow and rigorous
- Port teams don’t have to also be RE experts; can focus on platform abstractions
It also means zeldaret has no roadmap of Zelda PC ports. Whoever wants to build one forks the relevant decomp. That’s how Dusk and Courage Reborn ended up being independent teams using the same upstream zeldaret/tp.
Related
- Twilight Princess decompilation timeline (2020–2026)
- What is Dusk? — explainer of decomp port concept
- Dusk vs Courage Reborn
Sources
- github.com/zeldaret — org page
- Individual repo READMEs and decomp.dev pages
- zsrtp.link — TP-specific hub
Last updated: 2026-05-10. We periodically refresh status and star counts as projects evolve.
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