Dusk Ultrawide 21:9 Cutscenes Cropped — Workaround (#813)

On ultrawide 21:9 displays, Dusk cutscenes lose vertical content. 4:3 lock and aspect-ratio toggling workarounds, plus #813 status.

Published 2026-05-14 ·Updated 2026-05-14

Status as of 2026-05-13: Open on the Dusklight tracker.

Symptom

On a 21:9 (or wider) monitor, Twilight Princess’s pre-rendered cutscene framing drops content at the top and bottom of the frame instead of letterboxing. Faces, sky, or ground detail can disappear depending on the scene.

In-game (non-cutscene) rendering adapts to ultrawide correctly — the world extends to the edges as you’d expect.

Cause

Cutscene viewport doesn’t yet adjust to display aspect ratio in Dusklight. The original game was designed for 4:3 (GameCube) or 16:9 (Wii widescreen). Dusklight’s renderer extends gameplay to ultrawide, but the cutscene framing math hasn’t been updated.

Workarounds

Option A: Lock 4:3 aspect ratio

Settings → Video → Display → Lock 4:3 Aspect Ratio → ON
  • Cutscenes frame correctly (the original 4:3 viewport)
  • Gameplay also rendered in 4:3 with side bars
  • Consistent throughout — no jarring switch
  • Best for purists and 32:9 users where the crop is worst

Option B: Leave widescreen, accept the cutscene crop

  • Settings → Video → Display → Lock 4:3 Aspect Ratio → OFF
  • Gameplay uses full ultrawide
  • Cutscenes drop top/bottom content
  • Best for gameplay-first players who only watch cutscenes once

There’s no current “ultrawide gameplay + 4:3 cutscenes” hybrid toggle. The fix in #813, when it lands, will likely add one.

Last updated 2026-05-14. Watch #813 for fix progress.