Dusk Ultrawide 21:9 Cutscenes Cropped — Workaround (#813)
On ultrawide 21:9 displays, Dusk cutscenes lose vertical content. 4:3 lock and aspect-ratio toggling workarounds, plus #813 status.
Status as of 2026-05-13: Open on the Dusklight tracker.
Symptom
On a 21:9 (or wider) monitor, Twilight Princess’s pre-rendered cutscene framing drops content at the top and bottom of the frame instead of letterboxing. Faces, sky, or ground detail can disappear depending on the scene.
In-game (non-cutscene) rendering adapts to ultrawide correctly — the world extends to the edges as you’d expect.
Cause
Cutscene viewport doesn’t yet adjust to display aspect ratio in Dusklight. The original game was designed for 4:3 (GameCube) or 16:9 (Wii widescreen). Dusklight’s renderer extends gameplay to ultrawide, but the cutscene framing math hasn’t been updated.
Workarounds
Option A: Lock 4:3 aspect ratio
Settings → Video → Display → Lock 4:3 Aspect Ratio → ON
- Cutscenes frame correctly (the original 4:3 viewport)
- Gameplay also rendered in 4:3 with side bars
- Consistent throughout — no jarring switch
- Best for purists and 32:9 users where the crop is worst
Option B: Leave widescreen, accept the cutscene crop
- Settings → Video → Display → Lock 4:3 Aspect Ratio → OFF
- Gameplay uses full ultrawide
- Cutscenes drop top/bottom content
- Best for gameplay-first players who only watch cutscenes once
There’s no current “ultrawide gameplay + 4:3 cutscenes” hybrid toggle. The fix in #813, when it lands, will likely add one.
Related
Last updated 2026-05-14. Watch #813 for fix progress.