Dusk 'The Selected Game Is Not Supported' — Region & Version Guide
Dusk v1.0.x only accepts GameCube NTSC-U and PAL Twilight Princess. Why your Japan / Wii / Wii U HD dump fails, and what to do per region.
Dusklight v1.0.x recognizes a handful of Twilight Princess Game IDs but only two are actually supported. Everything else gets this error.
What v1.0.x supports
| Game ID | Region | Status |
|---|---|---|
GZ2E01 | GameCube NTSC-U (USA) | ✅ Supported |
GZ2P01 | GameCube PAL (Europe / Australia) | ✅ Supported |
GZ2J01 | GameCube Japan (NTSC-J) | ⏳ Recognized, planned |
RZDE01_00, RZDE01_02 | Wii NTSC-U | ⏳ Recognized, planned |
RZDP01 | Wii PAL | ⏳ Recognized, planned |
RZDJ01 | Wii NTSC-J | ⏳ Recognized, planned |
DZDE01 | Wii Korea | ⏳ Recognized, planned |
| Wii Shield / Demo | Special builds | ⏳ Tracking |
If your dump’s Game ID is in the “Recognized, planned” rows, Dusklight identifies it but won’t run it yet. The error message is honest: “not supported” means support hasn’t shipped, not that the dump is broken.
What to do per region
You have a GameCube Japan disc
Wait. NTSC-J is on the roadmap. Track github.com/TwilitRealm/dusklight releases or use Dolphin for GC Japan in the meantime.
You have a Wii disc (any region)
Same answer: wait for Wii support, which depends on the upstream zeldaret/tp Wii decomp (~53% as of May 2026). For now, Dolphin plays Wii TP at 30 FPS reliably; see Dusklight vs Dolphin.
You have a Wii U HD copy
Dusklight will never play HD — different codebase. To play HD on PC today, use Cemu. See Dusklight vs Cemu for which version fits your situation.
Your disc is GameCube NTSC-U or PAL but you still hit this error
That’s a different problem — most likely a hash mismatch even though the Game ID is right. See Disc Image Did Not Pass Hash Verification.
Related
- Hash verification failed
- Legal dump guide
- Dusklight vs Dolphin — for Wii / Japan today
- Dusklight vs Cemu — for HD
- All known issues
Last updated 2026-05-14. Region support reflects v1.0.1 state per src/dusk/iso_validate.cpp.